# Agile software design > 애자일 방법론에 따른 소프트웨어 설계. [애자일 방법론](https://wiki.g15e.com/pages/Agile%20methodology.txt)에 따른 <소프트웨어 설계>. ## 점진적 설계의 단점 [켄트 벡](https://wiki.g15e.com/pages/Kent%20Beck.txt)은 <2025년 4월 23일>에 발행한 [메일](https://tidyfirst.substack.com/p/design-in-tdd)에서 다음 세 가지를 점진적 디자인의 단점으로 꼽는다. - **Local maxima**. You grow to a design that turns out to be undesirable & you can't find a walkable path to the design you need. - **Pressure**. Once you have a running system, the pressure for the next feature & the next feature may prove so great that you begin to skimp on design. - **Vision**. Once you have behavior in place, the complexity may prevent you from seeing a more-desirable design. ## See also -