# AI and game > AI와 비디오 게임 와 <비디오 게임> ## 메모 > Emergent narratives allow users to configure their own experience within a story world; "true emergent properties involve a series of interacting, interlocking systems, out of which arise novel solutions that the designer hasn’t planned" (Biswas, 2016) > Middle-Earth: Shadow of Mordor’s Nemesis system tracks the hierarchical relationships of characters and their 'procedurally chosen personalities'; individual characters remember your interactions with them… > > In production terms, interactivity within the narrative creates redundant content, scenes that may never be viewed, chapters that may never be read. This has made interactive film costs prohibitive. -- ## Articles - 2024-04-25 - [Player-driven emergence in LLM-driven game narrative](https://wiki.g15e.com/pages/Player-driven%20emergence%20in%20LLM-driven%20game%20narrative.txt) - 2024-03-20 - [How Ubisoft’s New Generative AI Prototype Changes the Narrative for NPCs](https://news.ubisoft.com/en-us/article/5qXdxhshJBXoanFZApdG3L/how-ubisofts-new-generative-ai-prototype-changes-the-narrative-for-npcs) - 2023-09-19 - [MindAgent: Emergent Gaming Interaction](https://wiki.g15e.com/pages/MindAgent%20-%20Emergent%20Gaming%20Interaction.txt) ## Cases - https://evertrail.app/ - "Evertrail is an infinite, real-time generated world where all of your choices shape the outcome." - https://www.aipeoplegame.com/ - "AI People is a fun sandbox game where you create and play your own scenarios. The game features AI-powered NPCs that learn and interact based on your decisions." ## See also - [Computational narratology](https://wiki.g15e.com/pages/Computational%20narratology.txt)