# Journal: March 2012

> Journal for March 2012

Journal for <March 2012>

## Monthly retrospective

<ToDo>

## Journal

### 2012-03-21

Enjoyed playing a game called <Jetpack Joyride>.

### 2012-03-14

Reread <Personality: What Makes You the Way You Are> in the study group after previously reading it on my own.

### 2012-03-06

Finished [Visual explanations](https://wiki.g15e.com/en/pages/Visual%20explanations.txt) in the study group.

### 2012-03-02

Thought about the [definition of design](https://wiki.g15e.com/en/pages/Definition%20of%20design.txt).

> Every system has [inherent complexity that cannot be eliminated](https://wiki.g15e.com/en/pages/Law%20of%20conservation%20of%20complexity.txt). Design is the work of distributing this complexity as efficiently as possible across the limited components of the various elements involved in the system (networked computers and networked humans)—memory, CPUs, human memory, cognition, attention, bodies, environments, and the latency, bandwidth, and accuracy of information channels between entities—and [relating those elements beneficially](https://wiki.g15e.com/en/pages/Beneficially%20relating%20elements.txt). In doing so, designers should think in terms of [the functions or roles the elements actually perform within the overall system](https://wiki.g15e.com/en/pages/Distributed%20functional%20decomposition.txt), rather than their physical properties.
>
> —[Definition of design](https://wiki.g15e.com/pages/Definition%20of%20design.txt#definition)